• ( egoistic ) • activistic • architectural • audible • cinematic • conceptual • graphic • strategic • surface • urban • wireless
Here's a link to my interview with Theo Jansen, published at artificial.dk.
Theo Jansen is a Dutch artists who is occupied with the making of 'new nature'. For the last 15 years, he has been evolving a series of wind-powered animals that look like skeletons. When these creations are fed by wind, they set into motion and transmute into organic-looking creatures; or 'beach animals' as Jansen calls them.
Singles Wallpaper is a product for the lonely.
The wallpaper is imprinted with a 1:1 picture of a person, which will stimulate the sense of physical human presence in your home. But in contrast to real people, the imprint is always friendly, it won't smell, be noisy or complain about your bad habits.
So, if you are the lonely type and have some social problems this product could either solve them - or multiply them.
The wallpaper comes in a few different variations depending on your visual and social preferences.
Google Will Eat Itself - GWEI -by Hans Bernhard (ubermorgen.com) and Alessandro Ludovico (neural.it) is a subversive web project, which aims to buy Google with funds generated via Adsense - Google's own advertising program.
GWEI.com is designed to look like a serious website about web marketing and business but like so many other websites, the real objective is to hijack hits from people searching for information and subsequently lure them into clicking the ads.
Each time someone clicks one of the Google text-ads, GWEI receives a micropayment, which will be invested in Google shares. In other words: Google will slowly be bought via its own advertisement-system!
The project is a critique of Google's growing monopoly of information. The long term plan is to take over Google and turn the ownership over to a GTTP-community - Google To The People!
Posted by Sebastian on Apr 10, 2005
Debbie Mollenhagen is the winner of the 'NanoWorld2020 Imagination Contest' that encouraged students to picture the social impact of nanotechnology in the not-so-distant future of 2020.
In her pilot project 'How to Grow an Orangina Bottle' Mollenhagen suggests that plants should be genetically modified to grow its own packaging. Traditionally, packaging is related to branding but by developing plants that grow their own packaging, Mollenhagen believes that brands can be deleted from the consumption loop, thus freeing capital for more constructive purposes.
Packaging that imitates the form of its content (the Orangina bottle) could be a thing of the past and Mollenhagen also suggests that a similar concept could be used to grow houses.
As a counter reaction to the increasing amount of sensitive data stored about individual citizens, students at the Danish School for Design in Kolding have developed a 'How to Disappear' kit
The DIY kit is enclosed in a video cassette case that can only be purchased from a vending machine. The case contains tips and gadgets that you need to fight the most basic forms of surveillance, including an instructional booklet that explains "How to blend in with a crowd" or "How to use invisible ink".
By following the simple instructions, anybody will be able to become nobody - the more you are willing to sacrifice the more you will be able to disappear.
'How To Disappear Kit' is a collaborative project developed by: Luca Dyrvang, Anne-Mette Poulsen, Kim Mejer, Louise Rosenkrantz, Lars Lyngstadas and Morten Just.
The Kit will be on display at the exhibition 'SAFE: Design Takes on Risk' from October 2005 at MOMA in New York.
GUI / Graphical User Interface is a re-presentation of the Adobe Photoshop interface within 3-Dimensional space. The illusion is created by using carton, photocopies, glue and sewing thread.
The humorous artwork is made by Joel Swanson who is a digital artist, writer, and researcher investigating the interconnections of literary theory, art, and technology. His work involves the creation of multimedia narratives that exist within digital space (and sometimes within carton space too).
Posted by Sebastian on Mar 03, 2005
What do you give someone who has everything? - problems.
Yes, in case you have run out of gift ideas or just lead a perfectly boring life, you can now buy first class problems from another person and make yourself and someone else happy at the same time.
Jake Wulff, the current owner of some serious issues, will attempt to cash in on people's apparent willingness to pay for almost anything by auctioning his problems, worries & troubles to the highest bidder on eBay.
Jake hopes to make a clean break from all his past troubles and trials, and to make the auction even more interesting, the specific nature of the problems are not even clear (although, a quick search on the web reveals that a scammer called Jake Wulff, has a pretty bad reputation on eBay).
my problems, worries & troubles (defunct)
Posted by Sebastian on Feb 23, 2005
The panic button is a piece of computer accessory that doesn't actually do anything - other than offering a sense of relief.
The button can be stuck on the keyboard (or anywhere else) and with a little modification it can even replace one of the standard keys, thereby allowing users to interact with their computers in a more semantic, personal and humorous way.
Posted by Sebastian on Feb 08, 2005
Back in 2001 German artists Volker Morawe and Tilman Reiff created PainStation, a game which integrated real physical pain in a video game.
The game - which is based on the classic arcade game Pong - became very successful in- and outside the world of media art but copyright infringements, bleeding hands and the risk of infections and other legal issues made it difficult for the duo to continue their work, especially within the gaming-industry.
Apparently, a new optimized and infringement-free version is in development and at their website you can get a glimpse of the process. While you are there, don't miss the Hall of Pain gallery!
Posted by Sebastian on Jan 28, 2005
BioJewellery is a collaborate design and bioengineering research project with the aim to create a ring of biologically engineered human bone tissue.
The project is currently seeking couples who would like to donate bone cells, ideally by removing a wisdom tooth. Subsequently, the cells will be prepared and seeded onto a bioactive scaffold. This pioneering material encourages the cells to divide and grow rapidly in a laboratory environment, so that the scaffold disappears and is replaced by living bone tissue.
After the cells have grown it will be designed as of a pair of rings, so that each has a ring made with the tissue of their partner.
So far, a prototype has been made using a combination of cow marrow-bone and etched silver. Interested in the real thing? Sign up at BioJewellery's website.