• ( egoistic ) • activistic • architectural • audible • cinematic • conceptual • graphic • strategic • surface • urban • wireless
Posted by Sebastian on Feb 07, 2005
The Dark Side of The Cell is an audio-visual event staged by media artist Anne Niemetz and nano-scientist Andrew Pelling that utilizes a recent discovery within nano-biotechnology: cellular sounds.
A special instrument called Atomic Force Microscope (AFM) is being used to extract sounds from yeast cells thousands of times thinner than a hair. Comparable to a record needle “feeling” the bumps in a groove on a record, the AFM 'feels' oscillations taking place at the membrane of a cell and the electrical signals can then be amplified and distributed by speakers.
Manipulating the cell with chemicals will result in a change of oscillation. Isopropanol will change a 'singing cell' into a 'screaming cell' and a chemical such as sodium azide will kill the cell, causing the emitted frequency to die away, leaving only noise.
• www.darksideofcell.info • www.npr.org
The Ringtone Society is an initiative by Dutch Muzieklab Brabant and SubmarineChannel that aims to liberate the world of ridiculous ringtones by inviting artists to compose original ringtones.
In order to contribute, you must accept the rules of the Society's manifesto, such as this one: "Ringtone musicians must always enlarge and enrich the field of sounds more. That is, they must respond to our needs of sensibilities."
You can download and listen to the contributions at the Ringtone Society's website.
Posted by Sebastian on Jan 28, 2005
AudioShaker by Interaction and Product Designer Tom Jenkins, is a project that explores our perceptual understanding of sound.
The object can be used to record conversations (or other sounds) and subsequently mix the input by shaking it.
The conversation will be split into words that are poured out of the AudioShaker separately.
"Alert" is an artwork by Austrian artist Barbara Musil, who reprogrammed the alarm systems of ten
vehicles from the region of Cluj in Romania and replaced the alarm signal with songs and texts relating to the theme of "theft".
The work received an honorary mention at the Ars Electronica Festival 2004.
Instant city is an interactive music-building game by Swiss artists Sibylle Hauert and Daniel Reichmuth.
Participants - or players - are invited to create architectural compositions using semi-transparent building blocks and in the process make different modular compositions audible. What can be heard thus depends directly on how high the structures is and, many blocks are used and in which order.
Instant City neither has a winner or loser nor an ending - instead it is shaped as an endless collaborate social space.