• ( egoistic ) • activistic • architectural • audible • cinematic • conceptual • graphic • strategic • surface • urban • wireless
In collaboration with a local school, The Waag Society in Amsterdam has developed a concept for a 'mobile learning game'.
The game is designed for students in the age of 11-12 and employ mobile phones and GPS-technology to examine whether it's possible to provide an educational location-based experience.
In the Frequency 1550 mobile game, students are transported to the medieval Amsterdam of 1550 via mobile phone. For one to two days, they roam through the city in small groups, using GPS to know their own positions as well as other players or objects. The students - or players - will need to demonstrate their knowledge of medieval Amsterdam by doing location-based media-assignments on the city's history.
The project is supported by KPN Mobile's UMTS network.